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Dude, I like it!

this game is top gun! how did you create the A.I for it?

stoners-lunchbox responds:

Thanks, mate!

The A.I. can be a bitch to create (specially when it has to behave differently every time). In a nutshell you just need to set parameters for the A.I. to respect. Example: if player 1 is going off the edge of the level, player 2 doesn't follow it (in poor words it stops movement entirely). if player 1 is at a higher "x" value than player 2 and there's enough space between the two for a jump, player 2 jumps up. as for attacks... just plain randomisation. You can't make the computer TOO smart.

It's my first time making a game so i had to really think about how i was gonna make this. I'm glad it turned out so well :D

Thanks for playing!

Age 36, Male

student

oldham six form college

Manchester, UK

Joined on 8/10/04

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